Airport Traffic Control

The story behind the creation of Airport Traffic Control

Raf Peeters, January 2006

‍Like many other SmartGames I designed, Airport is also inspired by something in real life. It fascinates me to know that so many planes fly high in the sky but seldom collide. In my imagination the job of a airport traffic controller must be a real puzzle. If you want to experience that yourself from the safe seat in your living room, just fasten your seatbelt and get ready to take off with this single player game.


‍THE DIFFERENCE BETWEEN AIRPORT AND CAMOUFLAGE

‍I normally don’t like to design variations on my existing games, but Airport Traffic Control is an exception to that rule. Hide and Seek Pirates and Safari are basically the same game, but with different levels of complexity. But Airport differs much more from Camouflage, although it uses the same transparent pieces.


‍There is more variation between the challenges, because the 4 levels have different artwork and game rules. The more difficult the challenges get, the less information is given about the right position of the airplanes. And in this game the orientation of the artwork on the tiles is also relevant, whereas in Camouflage it is not. What's more, the orientation of one plane depends on how you place the other planes on the same route (Junior and Master levels). With a little help from a pilot in my family, I added a lot of details that correspond to what things are actually like in a real airport (as far as the concept allowed). And like Camouflage, the choice of material once again reflects the theme, because air is also transparent, although not solid. ;-)


‍DETAILS MATTER

‍I like designs that are accurate on the details, even if most people never notice them. This is probably because of my design education. When we presented the prototypes of our designs at school, the teachers always started by looking at the underside of the prototype. The idea being that when even the minor details are done correctly, you can be sure that everything else that matters will also be okay. It’s a sound approach. When I buy anything, I still do the same!


‍UPDATE 2026

‍This year there will be a more compact, 3D version of this old concept. The design was not done by me, but made by Rein, one of my younger colleagues. Because of the cute 3D airplanes, some people at the company argued that it looked too young for the age of the original Airport game, which was 8+. Therefore, Rein changed the order of the levels and made them a lot easier. This new version will be named Take Off and includes now 60 challenges with more hints for children of age 5 and up (see image below). Take Off will be available in Spring 2026.

From left to right: examples of a starter, junior, expert and master solution of Airport Traffic Control

a new 2026 version of my old Airport Traffic Control game, made by SmartGames

Website ©2026 Raf Peeters

Products and images: © Smart