PARKING PUZZLER - SmartGames 2016

 

THE STORY BEHIND THE CREATION OF PARKING PUZZLER


Parking Puzzler is a new puzzle game I designed for SmartGames this year. It’s another attempt in trying to come up with a puzzle concept that requires more logic and less trial and error. When I design something I often come up with completely different solutions for the same problem. Sometimes I choose the best concept and make a puzzle of it. But sometimes several concepts are valid candidates for a good puzzle. Although this puzzle can be partially solved using logic like Deducktion, the placement of the cars is also limited by the shape of the puzzle pieces.


WHERE IS MY CAR?

The idea for this game was born out of frustration. We don’t own a garage, so we have to leave our car on a public parking every evening. But in the morning you always wonder: where did I leave my car? Or where did my wife leave the car? It doesn’t really help when your car is black, similar to at least 50 other cars on that parking lot. But although I often can’t remember the specific location of a car, I always remember details like: “there was a sport car next to my car” or “it was somewhere to the left of the parking lot”.


At first side it looks a little similar to other transparent puzzle games I designed in the past, like Camouflage or Airport. But this is only a visual resemblance. In this case the puzzle pieces could have been black or dark grey, but than you would loose the look a parking lot with white lines. The puzzle pieces have the same shape as the old Camouflage (BTW, the new North Pole game has different puzzle pieces). But you don’t get challenge cards, the challenges are printed in a separate booklet. Underneath the puzzle pieces there is always the same sticker.



example of a Starter challenge/solution


example of an Expert challenge/solution: There are 3 cars left from the red car, but you don’t know their color or their position

example of a Master challenge/solution that only indicate some empty parking places in relation to the red car


The most important difference with the existing transparent puzzle games, is that you only get a part of the information when you start puzzling:


Easy challenges show you the complete parking lot or a big part of it. But there are 2 yellow and 3 blue cars, so it’s not always clear where to place those cars. Harder challenges only show you a part of the parking. You don’t know which part, although you can often deduct this. Sometimes you only know the position of cars, but you don’t know which color they have.



           


THIS IS NOT RUSH HOUR

I hope that nobody will confuse this game with RoadBlock or Rush Hour. The latter is of course not a SmartGame. And Rush Hour is a completely different game, being a sliding puzzle. Although in a way, there is a link between both games. Rush Hour was based on a puzzle game by Nob Yoshigahara, which was named Tokyo Parking. Apparently parking lots are a fruitful source of puzzle ideas ;-)


 


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Raf Peeters, January 2016

English/

2017

TEMPLE CONNECTION

SNOW WHITE

JUMP IN’

IQ-FOCUS


2016

LITTLE RED RIDING HOOD

PENGUINS POOL PARTY

PARKING PUZZLER

IQ-XOXO

DEDUCKTION

DINOSAURS MYSTIC ISLANDS

WALLS & WARRIORS

SMARTCAR 5x5

HIDE & SEEK PIRATES JR

HIDE & SEEK JUNGLE

NORTH POLE EXPEDITION

GHOST HUNTERS

ANTI-VIRUS MUTATION

2015

THREE LITTLE PIGGIES

BUTTERFLIES

IQ-BLOX

IQ-CANDY

PENGUINS PARADE


2014

QUADRILLION

BRAIN CHEESER

CITY MAZE

IQ-STEPS


2013

BUNNY BOO

VIKINGS BRAINSTORM

BACK 2 BACK

IQ-LINK

AB UNDER CONSTRUCTION

AB ON TOP


2012

TEMPLE TRAP

BILL & BETTY BRICKS

BEND-IT

IQ-FIT

NOAHS ARK

AQUABELLE


2011

PENGUINS ON ICE

TRUCKY 3

TROY

IQ-TWIST


2010

CHICKEN SHUFFLE

ANACONDA

CANNIBAL MONSTERS

SMARTCAR

SMARTPHONE


2009

TITANIC

DAY & NIGHT

2008

ROADBLOCK

METROVILLE

ALCATRAZ


2007

CAMELOT JR

CASTLE LOGIX

GOGETTER 4


2006

AIRPORT TRAFFIC CONTROL

HIDE & SEEK PIRATES

TOWER OF LOGIC INFERNO

DUOPUZZLE


2005

CAMOUFLAGE

HIDE & SEEK SAFARI


2001

GOGETTER 1, 2 AND 3