IQ-BLOX - SmartGames

 

THE STORY BEHIND THE CREATION OF IQ-BLOX


Another year ... a new game for the popular range of IQ-puzzles. This year I designed IQ-Blocks, already the fifth pocket game for SmartGames.


THINK OUT OF THE B(L)OX

All IQ-puzzles I invented so far include 120 challenges where the main object of the game is to place all puzzle pieces inside a rectangular game board. Each challenge has only 1 solution. To make this possible each game includes a few elements that constrain the number of possible placements of the puzzle pieces. These are the following:

- the size, number and shape of the puzzle pieces

- the size and shape of the game board or grid


On top of these basic constraints there are additional ones that make every game different:

- IQ-Twist: the pegs limit the placement to pieces of the same color that have a hole.

- IQ-Fit: double sided puzzle pieces give much more puzzle combinations, but only the right combination will fit and fill all holes.

- IQ-Link: different puzzle pieces can occupy the same place on the grid, but only in specific combinations (ring and ball) and directions.

  1. -IQ-Steps: the pieces are double layered and need to be placed in a specific order.



top: example of a Junior challenge (left) and solution (right)


In IQ-Blox the additional constraints are 4 little walls. The walls don’t occupy places on the grid, they only occupy the space in between the puzzle pieces. The result is that all challenges start with the same 32 empty places on the grid. IQ-Fit, IQ-Link, IQ-Steps but also games like Back2Back  start with a grid where some places are already occupied by puzzle pieces that were given in the challenge.



top: example of a Wizard challenge (left) and solution (right)


Only the starter-level also shows the position of some colored puzzle pieces, to make this level easier. All other levels only show 4 or less white walls. The setup of each challenge could not be easier or quicker. To avoid any errors during setup, each place on the grid has a clear number, so that you can’t place the walls in the wrong position.


IQ-Blox also has an orthogonal (square) grid like many other of my puzzles (IQ-Twist, IQ-Fit, Quadrillion, Back2Back, etc) but this time the grid is rotated 45°. This makes it a little confusing when you start, because people are not used to this kind of grids.


Compared to the other IQ-games I designed, I have the impression that this is one is easier. There are only 7 puzzle pieces and once you start placing them on the game board, you quickly discover if you are on the right track or not. When you solve hard challenges in the other IQ-games, you often don’t know if you are right or wrong until you place the last puzzle piece on the board.





 


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Raf Peeters, January 2015

English/

2017

TEMPLE CONNECTION

SNOW WHITE

JUMP IN’

IQ-FOCUS


2016

LITTLE RED RIDING HOOD

PENGUINS POOL PARTY

PARKING PUZZLER

IQ-XOXO

DEDUCKTION

DINOSAURS MYSTIC ISLANDS

WALLS & WARRIORS

SMARTCAR 5x5

HIDE & SEEK PIRATES JR

HIDE & SEEK JUNGLE

NORTH POLE EXPEDITION

GHOST HUNTERS

ANTI-VIRUS MUTATION

2015

THREE LITTLE PIGGIES

BUTTERFLIES

IQ-BLOX

IQ-CANDY

PENGUINS PARADE


2014

QUADRILLION

BRAIN CHEESER

CITY MAZE

IQ-STEPS


2013

BUNNY BOO

VIKINGS BRAINSTORM

BACK 2 BACK

IQ-LINK

AB UNDER CONSTRUCTION

AB ON TOP


2012

TEMPLE TRAP

BILL & BETTY BRICKS

BEND-IT

IQ-FIT

NOAHS ARK

AQUABELLE


2011

PENGUINS ON ICE

TRUCKY 3

TROY

IQ-TWIST


2010

CHICKEN SHUFFLE

ANACONDA

CANNIBAL MONSTERS

SMARTCAR

SMARTPHONE


2009

TITANIC

DAY & NIGHT

2008

ROADBLOCK

METROVILLE

ALCATRAZ


2007

CAMELOT JR

CASTLE LOGIX

GOGETTER 4


2006

AIRPORT TRAFFIC CONTROL

HIDE & SEEK PIRATES

TOWER OF LOGIC INFERNO

DUOPUZZLE


2005

CAMOUFLAGE

HIDE & SEEK SAFARI


2001

GOGETTER 1, 2 AND 3